Pit traps are naturally occuring hazards that may sometimes be found on the Upper Decks of the Ship, primarily Decks 5 and 6. They are isolated sections of the floor that appear to have somehow become corroded and damaged and that are unsafe to run across. |
Effects[]
When a player runs over a pit trap, they will trip and fall to the ground. The Brute and the Hunter may also "trip" on them, making them potent tools against those monsters if the player jumps over one during a chase.
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Trivia[]
- Pit traps are the only non-monster specific hazard that may sometimes not be generated at the beginning of a playthrough.
- The Fiend is "immune" to pit traps because it does not move via bipedalism.
- According to Team Junkfish's Design Blog #07, 2 other traps were planned to be implemented into the game: the Tripwire Trap, and the Drop Trap.